Joystick port emulation ======================= An Amiga has two joystick ports. Port 0 typically has a mouse attached to it and port 1 may have a digital joystick, joypad or some other device connected. E-UAE can emulate Amiga mice and joysticks using either input from a physical mouse or joystick or by using specific key presses on the keyboard to synthesize mouse and joystick movements or button clicks. The device connected to port 0 can be configured with the joyport0= configuration file option and the device at port 1 with joyport1=. Additionally, some versions of E-UAE may supply a GUI controls to configure the joystick. Here can be one of: none - no device is connected to this port. mouse - a mouse will be emulated on this port using the host's default mouse (usually the device you use to move the mouse pointer on your desktop). Up to three mouse buttons are supported and a scroll wheel is currently supported when using E-UAE's X11 or SDL graphics drivers. joy0 - a digital joystick will be emulated on this port using input from the first joystick detected on the host. This host device can be either a digital or analog joystick. Typically Amiga software supports up to three joystick fire buttons (although most games only require one or two) and these will be emulated by the first three fire buttons on the host joystick (additional buttons, if present, may be used when emulating a CD32 controller - see below). joy1 - a digital joystick will be emulated using the second host joystick. joy - a digital joystick will be emulated using the th host joystick. kbd1 - a digital joystick is emulated using keys on the numeric keypad of the host keyboard, where: key pad 4 = joystick left key pad 6 = joystick right key pad 8 = joystick up key pad 2 = joystick down key pad 5 = joystick fire button 1 kbd2 - a digital joystick is emulated using the cursor keys and right Ctrl or right Alt key on the host keyboard, where: cursor left = joystick left cursor right = joystick right cursor up = joystick up cursor down = joystick down right Ctrl = joystick fire button 1 right Alt = joystick fire button 1 Note that both the right Alt and right Ctrl keys produce fire button events since some keyboards (e.g. PC/USB keyboards on an Amiga, ADB Mac keyboards) don't produce unique events for right and left Ctrl and other keyboards (e.g Amiga keyboards and some laptop keyboards) don't even have a right Ctrl key. kbd3 - a digital joystick is emulated using the following keys: F = joystick left H = joystick right T = joystick up B = joystick down left Alt = joystick fire button 1 Note that, when you employ any of the above keyboard-based joystick emulations, the keys used by the joystick emulation are used exclusively for joystick input - they will not produce normal key presses. Emulating a CD32 controller =========================== When emulating a CD32 (to do this, E-UAE must be booted with CD32 ROMs) the joystick configured to port 1 may emulate a CD32 controller. The buttons on the joystick will be mapped to CD32 controller buttons as follows: button 1 = CD32 Red (Fire/Select) button button 2 = CD32 Blue (Second fire/Stop) button button 3 = CD32 Yellow (Loop) button button 4 = CD32 Green (Shuffle) button button 5 = CD32 FFW button button 6 = CD32 RWD button button 7 = CD32 Play button